A full game URL, or just the place ID. Nothing to sign up for, no email, and we only read what Roblox already shows publicly.

Six numbers, and what each one actually means

Like Ratio

The cleanest read on your first session. Under 70% and you have a retention problem before you have a traffic problem, because every new player runs into the same wall.

Live Players vs Visits

Millions of visits with nobody online means people tried it and left. The traffic already happened. Buying more of it is buying the same result twice.

Update Cadence

Ninety days without a push reads as abandoned to Roblox's discovery and to the players checking your page. Recency is a ranking input, not a vanity stat.

Favourite Rate

Favouriting costs one click and is how players return without being advertised to again. A low rate means every visit has to be bought a second time.

Visits Per Day

Lifetime visits flatter old games. Averaged across the days you have been live, it shows whether Roblox is still feeding you or whether you are running on fumes.

Store Page

Your description is the last thing between a click and a play, and it is what Roblox search indexes. Every player a creator sends you lands there first.

Before you paste the link

Is the Roblox growth review actually free?

Yes. Paste a game link and you get the analysis. There is no signup, no email capture and no call to book. We only read data Roblox already publishes on your game's page.

Where does the data come from?

Roblox's own public APIs: live players, lifetime visits, favourites, up and down votes, creation date and last update. Nothing private, and nothing you have to hand over.

Can I review a game I do not own?

Yes. Everything the review reads is public, so it works on competitors in your genre too. Comparing your like ratio and update cadence against the games above you is usually the fastest way to see the gap.

Will the review always tell me to buy something?

No. If your like ratio says players are leaving, the review says fix that first. Buying attention for a game that loses the players it already has is the most expensive mistake in Roblox marketing.