DONT SPLASH
Silence, one drip, then the splash. A liminal pool that lets the music do the scaring.
Horror sells on feeling, not features. We build the dread, time the silence and reveal your monster the moment the music drops, all recreated from your game with no assets needed.

Rebuilt from screenshots of each game, with its own music and sound. Hover to preview, click to watch.
Silence, one drip, then the splash. A liminal pool that lets the music do the scaring.
Build the camp by day, keep the fire going at night, and something is watching.
Concept trailers made by BLOXG to show our work. Not affiliated with, or endorsed by, the games' developers or Roblox.
What we build every horror game trailer around.
Fog, flickering lights, empty halls, a noise far away. The first seconds set the mood, so players are already uneasy before anything happens.
We tease your monster in shadows and reflections and save the full reveal for the hit. A clear look at the threat is what players remember and talk about.
The scariest moment in a horror trailer is when the music stops. We drop the score to almost nothing, let a drip or a footstep land, then hit.
Hiding spots, flashlights, safe zones, puzzles. One or two survival mechanics turn "that looks scary" into "I want to try that".
Plenty of Roblox horror players are young. We keep it spooky-fun by default: tension, chases and reveals, no gore or flashing jumpscares, unless your game is made for older players and you ask for more.
Low drones, a slow heartbeat pulse and glassy tones for the build-up, then a hit and a chase rhythm once the monster appears. Sound design does half the work: creaks, drips, breathing and distant footsteps tell the story before the monster is even on screen. Every trailer gets an original score made for it.
A starting point we shape around your game. The 60-second trailer gives each beat more room and adds more of your features.
A slow push through your map. Empty, quiet and wrong.
The one thing players mustn't do: don't make a sound, stay in the light, don't look back.
Someone breaks the rule. A shape in the fog, a sound off-screen, eyes in the dark.
The music hits, the monster shows itself and the cuts get fast.
Hide, run, light the flare, escape: your mechanics in quick cuts.
Your logo and one last sting.
The same three packages for every genre, delivered in 3 days. No account needed and no fees on top: the price is what you pay.
30-second trailer
$100 all in
One sharp trailer: a hook, your best moments and your title.
Delivered in 3 days
60-second trailer
$150 all in
The full tour: your world, your best features, a build-up and a big finish.
Delivered in 3 days
60-second trailer + 9:16 short
$200 all in
The full trailer, plus a vertical short cut for phones. Two videos, ready for every feed.
Delivered in 3 days
| Starter | Viral | Studio | |
|---|---|---|---|
| Price | $100 | $150 | $200 |
| Widescreen trailer (16:9) | 30 seconds | 60 seconds | 60 seconds |
| Vertical short (9:16) | Not included | Not included | 30–60 seconds |
| Room for extra features | Not included | Included | Included |
| Original music and sound | Included | Included | Included |
| No assets needed | Included | Included | Included |
| Rounds of changes | 1 | 1 | 1 |
| Delivery | 3 days | 3 days | 3 days |
A trailer is one part of a launch. Read how to market a Roblox horror game, book horror creators on the marketplace, or have us build the horror game itself.
An original score made for your trailer: drones and soft pulses for the build-up, near-silence before the scare, then a hit and a chase rhythm. Creaks, drips, breathing and footsteps go on top, so the sound tells the story before the monster appears.
Only if you want it to be. By default we keep horror trailers spooky-fun: tension, reveals and chases, with no gore and no flashing jumpscares. Tell us who your game is for and its content maturity label, and we'll match the tone.
Yes. Some games want the big reveal and others want to keep the mystery for players. We agree which shots show the monster, and how much of it, before we start.
Starter is $100 for a 30-second trailer, Viral is $150 for a 60-second trailer and Studio is $200 for the 60-second trailer plus a 9:16 short of 30–60 seconds. All three include original music, sound effects, text callouts and 1080p MP4s, with no fees on top.
3 days from your order, and it arrives by email. You don't need an account to order.
No. We recreate your horror game from its Roblox page, screenshots and gameplay. If you have models, a logo, music or footage you'd like in it, choose to provide assets when you order and we'll email you to collect them.