3D models and maps
Create a procedural scene today and understand the planned mesh workflow.
Create models from parts#
Floating-island scene creates a small world from anchored Roblox Parts. Edit the count, spacing, sizes and colours in its script. Export it and run it in Studio to see the result. These objects are procedural geometry, not AI-generated mesh assets.
Import detailed meshes#
For detailed props or characters, create or obtain a mesh you have permission to use, then use Studio’s importer. Check scale, collision behaviour and materials before adding gameplay. BLOXG AI’s browser code editor does not import binary mesh files.
Text-to-3D and image-to-3D#
Hosted mesh generation, including a potential Cube-based workflow, still needs an integration, access and testing. No Cube3D endpoint is connected in the preview. A generated mesh would still need review for shape, collision, scale and suitability for your game.