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Animation and rigging

Use procedural movement now and prepare for future character animation tools.

Try a moving platform#

Add Tweened platform to create an anchored part moving between two positions. Adjust duration and end position in the script. This is a simple TweenService example; test how characters interact with the platform in your own game.

Character animation workflow#

Character animation requires a compatible rig and an animation asset your experience can use. Use Studio’s animation tools or your existing 3D workflow, then test transitions and playback in Studio. A moving Part is not a substitute for a rigged character.

What is planned#

Automatic rigging, text-to-animation and motion capture are future capabilities. They are not implemented by the tween starter, and there is no confirmed BLOXG AI integration for them yet.

Try it in your project.Open BLOXG AI workspace →