Animation and rigging
Use procedural movement now and prepare for future character animation tools.
Try a moving platform#
Add Tweened platform to create an anchored part moving between two positions. Adjust duration and end position in the script. This is a simple TweenService example; test how characters interact with the platform in your own game.
Character animation workflow#
Character animation requires a compatible rig and an animation asset your experience can use. Use Studio’s animation tools or your existing 3D workflow, then test transitions and playback in Studio. A moving Part is not a substitute for a rigged character.
What is planned#
Automatic rigging, text-to-animation and motion capture are future capabilities. They are not implemented by the tween starter, and there is no confirmed BLOXG AI integration for them yet.