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Build your first project

Create a scene, edit its scripts and take the result into Roblox Studio.

Start with something small#

The workspace opens in a visual builder: name your island adventure, choose a colour theme, change the number of islands and turn checkpoints or the game menu on or off. No code is needed for these starter settings. The layout preview updates immediately; playtesting happens in Roblox Studio. For other scripts, open Advanced editor. The visual builder and advanced editor keep separate local drafts; download a JSON backup from the builder and import it into Advanced editor to continue there.

  1. For script editing, open Advanced editor. Its separate project starts with the Floating-island scene.
  2. Select ServerScriptService/IslandScene from the file list.
  3. Change the loop count or platform colour in the editor.
  4. Save a checkpoint named First island before making larger changes.

Try it in Studio#

Download the Studio model, then insert the .rbxmx file into an empty test place. The export contains a BLOXG AI Export folder. Move the scripts from each service-named folder into the matching Studio service. For StarterPlayer, preserve StarterPlayerScripts or StarterCharacterScripts. Press Play after placing the scripts.

  1. The scripts create the scene when the game runs; the browser is a source editor, not a 3D runtime.
  2. Check Output for errors and confirm that the character spawns on the first platform.
  3. Stop the test, return to BLOXG AI to edit, and replace the matching scripts before retesting.

Keep a recoverable copy#

Download a project backup at the end of the session. It includes current scripts and up to five checkpoints. Importing a backup replaces the active browser project only after you confirm it.

Further reading

Roblox Studio setup ↗
Try it in your project.Open BLOXG AI workspace →