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Planned

Sound effects and music

Prepare audio for Roblox games and understand the planned sound toolset.

Describe the sound’s purpose#

Specify the event, duration, mood and whether it loops. Separate short UI feedback, positional gameplay sounds and background ambience. A coin pickup and a long ambient loop need different treatment.

Use approved audio assets#

Use audio that your experience is permitted to play. Test volume and repetition in a real play session, including several simultaneous sound sources. Avoid making an essential game state understandable only through sound.

AI audio is a future integration#

BLOXG AI does not currently generate SFX, music or voices. A provider, licensing workflow and usage controls must be in place before these tools can be offered. Existing audio can be referenced in scripts you edit in the workspace.

Try it in your project.Open BLOXG AI workspace →