Animation and rigging
Build procedural movement now and prepare for future character animation tools.
Try a moving platform#
Add Tweened platform that creates an anchored part moving between two positions. Adjust duration and end position in the script. This is a basic example using TweenService; test how characters interact with the platform in your game.
Character animation workflow#
Character animation requires a compatible rig and an animation asset your experience can use. Use Studio animation tools or your existing 3D pipeline, then test transitions and playback in Studio. A moving Part is not a replacement for a rigged character.
What is planned#
Automatic rigging, text-to-animation and motion capture are future capabilities. These are not provided by the tween starter; there is no known BLOXG AI integration for these features yet.