Client/server remotes
Learn to use the Validated client/server request starter.
Run the remote example#
Add Validated client/server request. Put ActionServer in ServerScriptService and ActionClient in StarterPlayerScripts. Press F in a desktop playtest and observe the player’s ActionCount attribute. The server validates the action and rate-limits requests.
Adapt it to your game#
Replace the wave action with a game-specific interaction and add distance, inventory or cooldown checks relevant to that interaction. The starter does not have any persistence or economy. Test with multiple clients before making it part of a bigger system.
Further reading
Roblox: securing the client-server boundary ↗Roblox remote events and callbacks ↗Plan your next project.Join BLOXG AI early access →