Thumbnails, icons and GFX
Plan artwork consistency and learn what image generation is possible.
Write a visual brief#
Plan a subject, colour palette, camera angle and focal point. Make sure an icon is legible at small sizes and depict one scene in the thumbnail. The icon and thumbnails should match the actual game that players see.
Prepare a set of assets#
The characters, environment and art style should be consistent in the icon, thumbnails and interface. Keep source files editable and remember which assets you can use. Look through the output and avoid undesired text, distorted details and false gameplay promises.
Generation is not connected yet#
The BLOXG AI image studio, AI thumbnails, vector graphics and GFX generation are planned features. They would require a configured image provider, usage controls and asset storage. At the moment, the browser workspace allows you to edit code but doesn’t generate images.