Build your first project
Create a scene, edit its scripts and take it to Roblox Studio.
Start with something small#
The workspace opens in the visual builder: enter a name for your island adventure, pick a colour theme, change the number of islands and toggle checkpoints and the game menu on or off. Code is not required for these starter settings. The layout preview changes instantly; playtesting happens in Roblox Studio. For other scripts, switch to the Advanced editor. The visual builder and advanced editor keep separate local drafts; download a JSON backup from the visual builder and import it into the Advanced editor to continue there.
- For script editing, switch to the Advanced editor. Its project starts with the Floating-island scene.
- Select ServerScriptService/IslandScene from the file list.
- Edit the number of loops or platform colour in the editor.
- Save a checkpoint named First island before making larger changes.
Try it in Studio#
Download the Studio model, then insert the .rbxmx file into an empty test place. The export has a BLOXG AI Export folder. Move the scripts from each service-named folder into the corresponding Studio service. For StarterPlayer, keep StarterPlayerScripts or StarterCharacterScripts. Press Play after placing the scripts.
- The scripts generate the scene during game execution; the browser is the source code editor, not the 3D environment.
- Check the Output for errors and verify that the character spawns on the first platform.
- Stop the test, go back to BLOXG AI, edit the scripts and replace the corresponding scripts before testing again.
Keep a recoverable copy#
Download a project backup at the end of the session. It includes the current scripts and up to five checkpoints. Importing a backup replaces the current browser project only after you confirm it.